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GENERAL RULING




TURN PHAESES SUMMARISED:

Credits: Koko and Teddy

Credits: Tigouce & Somberlord



SHOWDOWN PHASES SUMMARISED:

Credits: Tigouce & Somberlord

REFLEXIVE TRIGGERS EXPLAINED:

Q:How does a card that says “Do this” work?
A: Cards like DISINTEGRATE, DRAGON’S RAGE or TWISTED FATE (these are the only cards in Origin with Reflexive Triggers), after they resolve, they create multiple instances of their effects called REFLEXIVE TRIGGERS in the chain. The number of instances depends on the “x times” reported in the card text and they enter the chain when the spell resolves.
This mechanic plays out as follows: you play the spell (without choosing targets for the reflexive triggers) and pass priority to your opponent, if the spell resolves, you put on the chain as many triggers as the card says and NOW choose the targets of the reflexive triggers (place those triggers in the chain right after the spell resolution before any other effects aleady existing in the chain). Your opponent can react to each of the triggers created this way separately.
If the card activation gets countered before the reflexive triggers enter the chain (for example by WIND WALL or similar cards), no instances will be added to the chain.
FALLING STAR AND ICATHIAN RAIN DOESN’T GENERATE REFLEXIVE TRIGGER ANYMORE. THEY ARE NOW TREATED AS NORMAL CARDS.
You play them and choose the targets and your opponent can react to the activation of the effect normally. You can’t react to the different triggers anymore.
The only cards that have reflexive triggers in Spiritforged are ARISE! and RELL MAGNETIC.
CR: 379-382


CHAIN AND PRIORITY EXPLAINED:

Notable part of this image:
– The priority remains yours unless you pass it. If you play an action, you can react to it with as many reaction as you want and your opponent can’t do anything. Then if you pass priority, your opponent can react with as many reaction as they want (and so on).
– The priority belong to the player who owns the last ring of the chain.
– Units and Gears use the chain but resolves immediatly and doesn’t grant a reaction window.
– The chain resolves one ring at a time and when a ring resolves, the player who owns the next trigger gains priority and they can play reactions if they want (even if at a certain point in the chain both players say they don’t want to play any more reaction, you DON’T resolve the whole chain.  When you are the owner of the last trigger in the chain, you always have priority and you can play more reactions).


TRIGGERED ABILITIES VISUAL SUMMARY:

Credits: Teddy



GENERAL RULING QUESTIONS:

Q: What does the “WHEN” mean in a card text?
A: The “WHEN” specifies the trigger condition of an ability. Per 376.2.a, whenever a When condition is fulfilled, the ability triggers.
Everything BEFORE the comma is defined as the condition. Everything AFTER the comma is the instruction that you put on the chain as an effect (376.2.b). PAYMENTS MUST BE PAYED AND CHOICES MUST BE MADE TO PUT THE ABILITY ON THE CHIAN if you want to trigger the ability. May triggers does not enter the chain anymore if you choose to not trigger them.
For a may ability: you can choose to activate the ability, pay the costs, make the choices and the ability is put on the chain. Or you can decide to not activate the ability, don’t pay the cost, dont’t make choices and the ability is not put on the chain.

Q: If I play a Spell that requires multiple targets for multiple instances, is a valid target for all of the instances required?
For example if I play Arcane Shift that requires a friendly unit to banish and an enemy unit to deal 3 damage to, can I play it only if I have both of them or can I have only one valid target?

A: To play a spell you MUST have a valid target for all of its instances that require a target and you can’t make choices that will deterministically result in illegal choices or actions later in this process unless they have no choice (for example you can’t kill your only unit at a battlefield to play Cruel Patron in the same battlefield because your choice to kill that unit would cause you to lose the control of that battlefield and you couldn’t play Cruel Patron in there [352.15 and 352.16]).

Q: What does the keyword REPEAT do?
A: Repeat copies the effect of a card and doubles it. For example, DESERT’S CALL effect becomes “Play a 2 [S] Sand Soldier unit token. Play a 2 [S] Sand Soldier unit token“.
You pay an additional cost and then use the effect of the spell twice, no one can react between the two effects.
746.1.d. Repeat is functionally short for “You may pay [Cost] as an additional cost as you play this spell. If you do, execute the instructions of this spell one additional time.”

Q: What happens when a repeated spell is banished as part of its resolution?
I activate Temporal Portal, then play Time Warp. Do I get two turns, or do I banish Time Warp during the first iteration, and then the repeated instructions do nothing because the card is no longer on the chain? More generally, does something continue resolving even if it somehow leaves the chain during its resolution?A: If something leaves the chain during its resolution for any reason, it doesn’t continue resolving. The process ends there. So if you spent your 20 energy and gave Time Warp a repeat, you would still only get one turn out of it. I also want to note here another thing: Kai’sa evolutionary (the blue one) says that you play a spell from your trash, then recycle it. That is different. That’s happening after the spell is done resolving. So you would If you have a spell that wasn’t banishing itself or anything, you would go through it twice and then Kaisa would recycle it.

Q:When does anything choose/target anything else?
A: 352.10. A game object, player, or zone mentioned in the text of a spell, activated ability, or triggered ability is a target UNLESS any of the following are true:
– 352.10.a. It is in a zone whose information status is not Public.

e.g., “Ready a legend” targets a legend, because the Legend Zone is Public.
e.g., “Return a unit from your trash to your hand” targets a unit card in your trash, because your trash is Public.
e.g., “You may play a unit from your hand, ignoring its costs” does not target a unit card in your hand, because your hand is not a public zone.
– 352.10.b. It is included only as part of a targeting restriction for another choice.
e.g., “Kill a unit at a battlefield” targets a unit, but not a battlefield, because the units are targets and “at a battlefield” is a restriction.
e.g., “Kill all units at a battlefield” targets a battlefield, but not any units. e.g., “Move a unit to a battlefield” targets both a unit and a battlefield.
– 352.10.c. It is included only as part of a cost, trigger condition, or replacement effect.
e.g., “As an additional cost to play me, kill a friendly unit” doesn’t target anything.
e.g., “When a friendly unit dies, kill a gear” targets a gear, but not a friendly unit.
e.g., “When you play me, the next time a friendly unit would die this turn, return it to your hand instead” doesn’t target anything. The replacement effect applies when any friendly unit dies.
e.g., “Choose a friendly unit. The next time it would die this turn, return it to your hand instead” targets a friendly unit, because “choose a friendly unit” is not part of the replacement effect.
– 352.10.c.1. This includes costs within instructions, identified by phrases like “[do X] to [do Y].” The cost within that instruction is “[do X].”
e.g., “When I hold, you may kill another friendly unit here to draw 1” does not target anything.
e.g., “When you play me, you may spend a buff to move a friendly unit” targets the friendly unit, but not the buff.
– 352.10.d. It is programmatically selected based on its characteristics rather than chosen by the spell or ability’s controller.
e.g., “Kill all units at a battlefield” targets a battlefield, but does not target any units.
e.g., “Kill all units at battlefields” doesn’t target anything. e.g., “Destroy a unit. Its controller draws 2 cards” targets the unit, but not its controller.
e.g., “Ready your legend” doesn’t target anything, because you can only have one legend.
e.g., “Ready a friendly legend” targets a legend, because in a 2v2 game there are two friendly legends.
e.g., “Recycle all cards in your trash” doesn’t target anything, because it affects all cards and you only have one trash.
– 352.10.e. It is part of a set of objects chosen in whole or in part by other players.
e.g., “Each player kills a unit they control” does not target. Each player, including the one who played the spell, chooses a unit to kill as the spell or ability resolves.
– 352.10.f. It is identified in an instruction that a player “must” complete.
e.g., “You must recycle one of your runes” doesn’t target anything. You choose from among your runes as the spell or ability resolves.
e.g., “Recycle a rune you control” targets a rune. You choose a rune you control as you put the spell or ability on the chain. 

Q: If I enter an empty battlefield with a unit, do effects like “when I attack” or “when I defend” trigger?
A: No, [rule 438] A combat occurs when a Cleanup occurs, there are no items on the Chain, and a Battlefield has Units controlled by two opposing players. But a showdown still occurs.

Q: Does activated Equip require you to choose a unit? And Weaponmaster?
A: First question: YES, when you equip, you chose that unit, so all effects that activate “when you chose a unit” triggers.
744.1.b.1. Equip’s choice is a Target

Second question: NO, Weaponmaster does not choose a unit, it chooses only an equipment, so it doesn’t trigger all effects that say “when you chose a unit”.
747.1.c.6. The Equip ability is not activated this way, and the unit with the Weaponmaster
ability is not chosen.

Q: Can I score points in my opponent’s turn?
A: Yes. For Example: there is an empty battlefield and in their turn, your opponent moves one of their units in that battlefield creating a No Combat Showdown. With something like Ride The Wind you move one of your units in that battlefield. Now a Combat is triggered and if you win that combat, even if it wasn’t your turn you score a point (remember that you can score only one point per battlefield per turn).

Q: During a 1vs1 Bo3 Match of Riftbound (Mode of play used in official competitive tournaments) what’s the correct order of actions during the setup?
A: At first you reveal your Legend and Chosen Champion to your Opponent. Then you choose one of your battlefields and position it covered in front of you. When both you and your opponent have chosen the battlefield, you flip them at the same time. THEN you roll a dice (or anything else) to determine who’s the one who starts the game.
CR: 110 – 115.2

Q: When do combat type effects expire exactly? (e.g. if your Fiora Peerless wins a one-on-one combat and conquers Sunken Temple, will she be mighty when she does?)
A: For now, this combat effects expires before conquering and scoring, so Fiora’s ability and even, like, assault do not apply for Sunken Temple.